
Syndicate Wars Map Editing
Part of the fun in decoding the Syndicate Wars map format (beyond the excellent existing work by others) is in being able to make changes to a map, and put it back in the original game. Below are a couple of screenshots of the first Eurocorp level, with all of the ‘map furniture’ sprites changed to a) the big streetlights (which explode in quite a pleasing manner!) and b) the bizarre ‘Burning Man’ sprite easter egg from the New Delhi mission (press the ‘hide buildings’ button to see it!). Other things I’ve found include the tag which sets a section of the map as being water, and so should have a ‘wave’ animation effect – it’s quite disorienting seeing the entire map ‘wibble’ on screen! Also below is the earliest screenshot I can find of my engine, back when I was just getting started trying to think of what to do about lighting; you can see I’ve got the normals wrong on the landscape as there’s incorrect lighting everywhere – that’s what happens when you think normals are per triangle, rather than per vertex!
2 COMMENTS
Hi,
How is the Syndicate Wars project going? I used to play it on the Amiga and just loaded it into dosbox and had a problem with one of the levels. I looked for map editors and came across your site. A redone version of the game with higher res graphics looks nice. The game doesn’t need to change much.
So is there any progress? It looks like this is a few years old so I’m wondering if you ever got around to releasing it. I expect there are some people who would love to see this game released. Especially if it runs on Linux 🙂
Hi, OK its been a while, so I guess this site is not frequently updated.
I’m still interested in Syndicate Wars and apparently so are other people of Gen X age.
Any chance there will be a playable game? Perhaps with the use of the existing Syndicate CD of files which is easily obtainable from torrents, err I mean eBay… cough…
Windows, Linux, Android, whatever, just release something that we can play 😉